Earlier today, developer Relic Entertainment announced Company of Heroes 3, the latest entry in the real-time strategy (RTS) series.
It’s been a while since we’ve seen a Company of Heroes game. The first entry released in 2006, and its sequel released in 2013. That means it’s been eight years since the last Company of Heroes game, but expect that number to only grow — Company of Heroes 3 is still over a year away from release.
Arguably the biggest inclusion is the pause button, a first for the series. It will allow players to stop what’s happening on their screens to set up waypoints and issue commands to their units. They can then unpause the game to watch their decisions play out, though they can modify orders at any time.
As for the backdrop, Company of Heroes 3 will focus on the Mediterranean theater. That means campaigns in Italy and North Africa. According to Relic, it’s using original historical documents to recreate the battlefield conditions and units in the field.
This could be due to criticisms Relic garnered after the release of Company of Heroes 2. The game was criticized for its inaccurate portrayal of the Eastern Front in World War II, as well as for its portrayal of the Red Army.
Several high-profile players helped choose the Mediterranean theater, with the group having expanded to a Community Council of 70 players. This led to Relic’s co-development process that will take player feedback and refine the game over the next year.
Those who opt in will get access to game design documents, as well as an early look at in-game visuals and a limited-time pre-alpha build. There is no cost to joining the co-development process, with players only having to link their Steam accounts with their Relic accounts to get things going.